{include file='header.tpl'}
{assign var="iconlist1" value="1"}
{assign var="iconlist2" value="1"}
<div id="main">
	<div id="main-precontents"></div>
	<div id="main-contents" class="main-contents">

		<script type="text/javascript">
			{include file='bricks/allcomments.tpl'}
			var g_pageInfo = {ldelim}type: {$page.type}, typeId: {$page.typeid}, name: '{$spell.name|escape:"javascript"}'{rdelim};
			g_initPath({$page.path});
		</script>

		<table class="infobox">
			<tr><th>{#Quick_Facts#}</th></tr>
			<tr><td>
				<div class="infobox-spacer"></div>
					<ul>
						<li>
							<div>{#Level#}: {$spell.level}</div>
						</li>
					</ul>
				</td></tr>
			<tr><td><div class="infobox-spacer"></div><div id="infobox-sticky"></div></td></tr>

		</table>
		<script type="text/javascript">ss_appendSticky()</script>

		<div class="text">
			<a href="http://www.wowhead.com/?{$query}" target="_blank" class="button-red"><div><blockquote><i>Wowhead</i></blockquote><span>Wowhead</span></div></a>
			<h1>{$spell.name}</h1>

			<div id="icon{$spell.entry}-generic" style="float: left"></div>
			<div id="tooltip{$spell.entry}-generic" class="tooltip" style="float: left; padding-top: 1px">
				<table><tr><td>{$spell.info}</td><th style="background-position: top right"></th></tr><tr><th style="background-position: bottom left"></th><th style="background-position: bottom right"></th></tr></table>
			</div>
			<div style="clear: left"></div>

			<script type="text/javascript">
				ge('icon{$spell.entry}-generic').appendChild(Icon.create('{$spell.icon}', 2, 0, 0, 0));
				Tooltip.fix(ge('tooltip{$spell.entry}-generic'), 1, 1);
			</script>

			{if isset($spell.btt)}
			<h3>Buff</h3>
			<div id="btt{$spell.entry}" class="tooltip">
				<table><tr><td>{$spell.btt}</td><th style="background-position: top right"></th></tr><tr><th style="background-position: bottom left"></th><th style="background-position: bottom right"></th></tr></table>
			</div>
			<script type="text/javascript">
				Tooltip.fixSafe(ge('btt{$spell.entry}'), 1, 1)
			</script>
			{/if}

			{* Информация о спеллах для тултипов *}
			<script type="text/javascript">
{if $allspells}
					{include file='bricks/allspells_table.tpl' data=$allspells}
{/if}
{if $allitems}
					{include file='bricks/allitems_table.tpl' data=$allitems}
{/if}
			</script>

					{if $spell.reagents}
					{if $spell.tools}<div style="float: left; margin-right: 75px">{/if}
					<h3>{#Reagents#}</h3>
					<table class="iconlist">
						{section name=i loop=$spell.reagents}
						<tr><th align="right" id="iconlist-icon{$iconlist1++}"></th><td><span class="q{$spell.reagents[i].quality}"><a href="?item={$spell.reagents[i].entry}">{$spell.reagents[i].name}</a></span></td></tr>
						{/section}
					</table>
					<script type="text/javascript">
						{section name=i loop=$spell.reagents}
						ge('iconlist-icon{$iconlist2++}').appendChild(g_items.createIcon({$spell.reagents[i].entry}, 0, {$spell.reagents[i].count}));
						{/section}
					</script>
					{if $spell.tools}</div>{/if}
					{/if}
					{if $spell.tools}
					{if $spell.reagents}<div style="float: left">{/if}
					<h3>{#Tools#}</h3>
					<table class="iconlist">
						{section name=i loop=$spell.tools}
						<tr><th align="right" id="iconlist-icon{$iconlist1++}"></th><td><span class="q1"><a href="?item={$spell.tools[i].entry}">{$spell.tools[i].name}</a></span></td></tr>
						{/section}
					</table>
					<script type="text/javascript">
						{section name=i loop=$spell.tools}
						ge('iconlist-icon{$iconlist2++}').appendChild(g_items.createIcon({$spell.tools[i].entry}, 0, 1));
						{/section}
					</script>
					{if $spell.reagents}</div>{/if}
					{/if}

			<div class="clear"></div>
			<h3>{#Spell_Details#}</h3>

			<table class="grid" id="spelldetails">
				<colgroup>
					<col width="8%" />
					<col width="42%" />
					<col width="50%" />
				</colgroup>
				<tr>
					<td colspan="2" style="padding: 0; border: 0; height: 1px"></td>
					<td rowspan="5" style="padding: 0; border-left: 3px solid #404040">
						<table class="grid" style="border: 0">
						<tr>
							<td style="height: 0; padding: 0; border: 0" colspan="2"></td>
						</tr>
						<tr>
							<th style="border-left: 0; border-top: 0">{#Duration#}</th>
							<td width="100%" style="border-top: 0">{$spell.duration}</td>
						</tr>
						<tr>
							<th style="border-left: 0">{#school#}</th>
							<td>{$spell.school}</td>
						</tr>
						<tr>
							<th style="border-left: 0">{#Mechanic#}</th>
							<td>{if isset($spell.mechanic)}{$spell.mechanic}{else}<span class="q0">n/a</span>{/if}</td>
						</tr>
						<tr>
							<th style="border-bottom: 0; border-left: 0">{#Dispel_type#}</th>
							<td>{if isset($spell.dispel)}{$spell.dispel}{else}<span class="q0">n/a</span>{/if}</td>
						</tr>
						</table>
					</td>
				</tr>
				<tr>
					<th style="border-top: 0">{#cost#}</th>
					<td style="border-top: 0">{if isset($spell.manacost)}{$spell.manacost} {#manas#}{else}{#None#}{/if}</td>
				</tr>
				<tr>
					<th>{#range#}</th>
					<td>{$spell.range} {#yards#} <small>({$spell.rangename})</small></td>
				</tr>
				<tr>
					<th>{#Cast_time#}</th>
					<td>{$spell.casttime}</td>
				</tr>
				<tr>
					<th>{#Cooldown#}</th>
					<td>{if isset($spell.cooldown)}{$spell.cooldown} {#seconds#}{else}<span class="q0">n/a</span>{/if}</td>
				</tr>
{section name=i loop=$spell.effect}
				<tr>
					<th>{#Effect#} #{$smarty.section.i.index+1}</th>
					<td colspan="3" style="line-height: 17px">
						{$spell.effect[i].name}

						<small>
						{if isset($spell.effect[i].object)}<br>{#Object#}: <a href=?object={$spell.effect[i].object.entry}>{$spell.effect[i].object.name}</a>{/if}
						{if isset($spell.effect[i].value)}<br>{#Value#}: {$spell.effect[i].value}{/if}
						{if isset($spell.effect[i].radius)}<br>{#Radius#}: {$spell.effect[i].radius} {#yards#}{/if}
						{if isset($spell.effect[i].interval)}<br>{#Interval#}: {$spell.effect[i].interval} {#seconds#}{/if}
						</small>
{if isset($spell.effect[i].spell)}
						<table class="icontab">
							<tr>
								<th id="icontab-icon1"></th>
								<td><a href="?spell={$spell.effect[i].spell.entry}">{$spell.effect[i].spell.name}</a></td>
								<th></th><td></td>
							</tr>
						</table>
						<script type="text/javascript">
							ge('icontab-icon1').appendChild(g_spells.createIcon({$spell.effect[i].spell.entry}, 1, 0));
						</script>
{/if}
{if isset($spell.effect[i].item)}
						<table class="icontab">
							<tr>
								<th id="icontab-icon1"></th><td><span class="q{$spell.effect[i].item.quality}"><a href="?item={$spell.effect[i].item.entry}">{$spell.effect[i].item.name}</a></span></td>
								<th></th><td></td>
							</tr>
						</table>
						<script type="text/javascript">
							ge('icontab-icon1').appendChild(g_items.createIcon({$spell.effect[i].item.entry}, 1, {$spell.effect[i].item.count}));
						</script>
{/if}
					</td>
				</tr>
{/section}
			</table>

			{* Для ослика *}
			<script type="text/javascript">
			if(Browser.ie6)
				array_walk(gE(ge('spelldetails'), 'tr'), function(x) {ldelim} if(x.parentNode.parentNode.className != 'icontab') {ldelim} x.onmouseover = Listview.itemOver; x.onmouseout = Listview.itemOut {rdelim}{rdelim});
			</script>

			<h2>{#Related#}</h2>

		</div>

		<div id="tabs-generic"></div>
		<div id="listview-generic" class="listview"></div>
<script type="text/javascript">
{if $allitems}{include file='bricks/allitems_table.tpl' data=$allitems}{/if}
{if $allspells}{include file='bricks/allspells_table.tpl' data=$allspells}{/if}
var tabsRelated = new Tabs({ldelim}parent: ge('tabs-generic'){rdelim});
{if isset($spell.taughtbynpc)}{include			file='bricks/creature_table.tpl'		id='taught-by-npc'		tabsid='tabsRelated' data=$spell.taughtbynpc		name='taughtby'		}{/if}
{if isset($spell.taughtbyitem)}{include			file='bricks/item_table.tpl'			id='taught-by-item'		tabsid='tabsRelated' data=$spell.taughtbyitem		name='taughtby'		}{/if}
{if isset($spell.taughtbyquest)}{include		file='bricks/quest_table.tpl'			id='taught-by-quest'	tabsid='tabsRelated' data=$spell.taughtbyquest		name='taughtby'		}{/if}
{if isset($spell.questreward)}{include			file='bricks/quest_table.tpl'			id='reward-for-quest'	tabsid='tabsRelated' data=$spell.questreward		name='rewardfrom'	}{/if}
{if isset($spell.usedbynpc)}{include			file='bricks/creature_table.tpl'		id='used-by-npc'		tabsid='tabsRelated' data=$spell.usedbynpc			name='usedby'		}{/if}
{if isset($spell.usedbyitem)}{include			file='bricks/item_table.tpl'			id='used-by-item'		tabsid='tabsRelated' data=$spell.usedbyitem			name='usedby'		}{/if}
{if isset($spell.usedbyitemset)}{include		file='bricks/itemset_table.tpl'			id='itemsets'			tabsid='tabsRelated' data=$spell.usedbyitemset		name='usedby'		}{/if}
{if isset($spell.seealso)}{include				file='bricks/spell_table.tpl'			id='see-also-ability'	tabsid='tabsRelated' data=$spell.seealso			name='seealso'		}{/if}
new Listview({ldelim}template: 'comment', id: 'comments', name: LANG.tab_comments, tabs: tabsRelated, parent: 'listview-generic', data: lv_comments{rdelim});
tabsRelated.flush();
</script>
		{include file='bricks/contribute.tpl'}
		<div class="clear"></div>
	</div>
</div>

{include file='footer.tpl'}
