Better prototype with functioning dependencies and right-clicking
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+30
-30
@@ -1,40 +1,40 @@
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import im from 'immutable'
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import {
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setTalentPointsInTree,
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getTreePointCount
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// setTalentPointsInTree,
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getPointsInSpec
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} from './tree'
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describe('setTalentPointsInTree', () => {
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it('sets points on an empty tree', () => {
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const tree = im.List()
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expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 0, 5])
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})
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// describe('setTalentPointsInTree', () => {
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// it('sets points on an empty tree', () => {
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// const tree = im.List()
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// expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 0, 5])
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// })
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it('sets points in the end of the current range', () => {
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const tree = im.List([0, 1])
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expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 1, 5])
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})
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// it('sets points in the end of the current range', () => {
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// const tree = im.List([0, 1])
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// expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 1, 5])
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// })
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it('sets points in the middle of the current range', () => {
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const tree = im.List([0, 0, 0, 0, 0, 0, 5])
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expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 0, 5, 0, 0, 0, 5])
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})
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// it('sets points in the middle of the current range', () => {
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// const tree = im.List([0, 0, 0, 0, 0, 0, 5])
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// expect(setTalentPointsInTree(tree, 2, 5).toJS()).toEqual([0, 0, 5, 0, 0, 0, 5])
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// })
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it('does not mutate the tree for points already set', () => {
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const tree = im.List([0, 3, 2, 0, 5])
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expect(setTalentPointsInTree(tree, 1, 3)).toStrictEqual(tree)
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})
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})
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// it('does not mutate the tree for points already set', () => {
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// const tree = im.List([0, 3, 2, 0, 5])
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// expect(setTalentPointsInTree(tree, 1, 3)).toStrictEqual(tree)
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// })
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// })
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describe('getTreePointCount', () => {
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it('returns proper count', () => {
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const result = getTreePointCount(im.List([0, 0, 4, 5, 3, 0, 0]))
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expect(result).toBe(12)
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})
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// describe('getTreePointCount', () => {
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// it('returns proper count', () => {
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// const result = getPointsInSpec(im.List([0, 0, 4, 5, 3, 0, 0]))
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// expect(result).toBe(12)
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// })
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it('returns 0 for empty list', () => {
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const result = getTreePointCount(im.List())
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expect(result).toBe(0)
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})
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})
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// it('returns 0 for empty list', () => {
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// const result = getPointsInSpec(im.List())
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// expect(result).toBe(0)
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// })
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// })
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+74
-63
@@ -1,91 +1,102 @@
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import { List, Map, fromJS } from 'immutable'
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import { talentsBySpec, talentToSpec } from '../data/talents';
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/**
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* Sets proper values for a tree, filling in 0s in between.
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*/
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export function setTalentPointsInTree(tree: List<number>, talentIndex: number, points: number): List<number> {
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// Ensure all values until `index` are set, otherwise set to 0
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for (let i = tree.size; i < talentIndex; i++) {
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tree = tree.set(i, 0)
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}
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return tree.set(talentIndex, points)
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}
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export const MAX_POINTS = 51
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/**
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* Returns the overall points spent in the tree.
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*/
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export function getTreePointCount(tree: List<number>): number {
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return tree.reduce((reduction, value) => value + reduction, 0)
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export function getPointsInSpec(specId: number, known: Map<number, number>): number {
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// TODO: Hard to test this method when referencing talents from a file. Improve this.
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return Object.values(talentsBySpec[specId]).reduce((prev: number, current: TalentData) => {
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return prev + known.get(current.id, 0)
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}, 0)
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}
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export function canRemovePoint() {
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export function calcAvailablePoints(known: Map<number, number>): number {
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return Math.max(0, MAX_POINTS - known.reduce((prev, current) => prev + current, 0))
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}
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export function canSetPoint() {
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/**
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* Returns whether a talent's other talent requirements are met.
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*/
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export function calcMeetsRequirements(talent: TalentData, known: Map<number, number>): boolean {
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if (talent.requires.length === 0) {
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return true
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}
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return talent.requires.reduce((prev, current) => {
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if (!prev) return false
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return known.get(current.id, 0) >= current.qty
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}, true)
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}
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/**
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* Adds a single talent point to the Map, if possible.
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*/
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export const addTalentPoint = (known: Map<number, number>, talent: TalentData): Map<number, number> => {
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const currentPoints = known.get(talent.id, 0)
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}
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export const modifyPointsInTree = (tree: List<number>, talent: TalentData, talentIndex: number, modifier: 1 | -1): List<number> => {
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const currentPoints = tree.get(talentIndex, 0)
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// TODO: We should prevent reducing talent points on a row when it is a dependency for points already spent in the next row.
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// Support for specific Talent dependency requirement.
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if (talent.requires.length > 0 && !calcMeetsRequirements(talent, known)) {
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return known
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}
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// Spend a maximum of 51 points
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if (calcAvailablePoints(known) === 0) {
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return known
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}
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// TODO: Support for specific Talent dependency requirement.
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// TODO: Spend a maximum of 51 points
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// Check we have the required amount of points spent in the tree for this talent
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const requiredPoints = talent.row * 5
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const spentPointCount = getTreePointCount(tree)
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if (requiredPoints > spentPointCount) return tree
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let newPoints = currentPoints
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if (modifier === 1) {
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if (currentPoints === talent.ranks.length) return tree
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newPoints = currentPoints + 1
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} else if (modifier === -1) {
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if (currentPoints === 0) return tree
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newPoints = currentPoints - 1
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const pointsInSpec = getPointsInSpec(talentToSpec[talent.id], known)
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if (requiredPoints > pointsInSpec) {
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return known
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}
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return setTalentPointsInTree(tree, talentIndex, newPoints)
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}
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export const modifyKnownTalents = (known: Map<number, number>, talent: TalentData, modifier: 1 | -1): Map<number, number> => {
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const currentPoints = known.get(talent.id, 0)
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// TODO: We should prevent reducing talent points on a row when it is a dependency for points already spent in the next row.
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// TODO: Support for specific Talent dependency requirement.
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// TODO: Spend a maximum of 51 points
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// TODO: Check we have the required amount of points spent in the tree for this talent
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const requiredPoints = talent.row * 5
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// const spentPointCount = known.get(talent.id, 0)
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// if (requiredPoints > spentPointCount) return tree
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let newPoints = currentPoints
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if (modifier === 1) {
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if (currentPoints === talent.ranks.length) return known
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newPoints = currentPoints + 1
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} else if (modifier === -1) {
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if (currentPoints === 0) return known
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newPoints = currentPoints - 1
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// Reached the max rank?
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if (currentPoints >= talent.ranks.length) {
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return known
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}
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return newPoints === 0
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? known.remove(talent.id)
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: known.set(talent.id, newPoints)
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return known.set(talent.id, currentPoints + 1)
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}
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/**
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* Removes a single talent point from the Map, if possible.
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*/
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export const removeTalentPoint = (known: Map<number, number>, talent: TalentData): Map<number, number> => {
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const currentPoints = known.get(talent.id, 0)
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// TODO: We should prevent reducing talent points on a row when it is a dependency for points already spent in the next row.
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// Already no points for this talent
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if (currentPoints === 0) {
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return known
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}
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return currentPoints === 1
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? known.remove(talent.id)
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: known.set(talent.id, currentPoints - 1)
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}
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/**
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* Either adds or removes a talent point based on the modifier.
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*/
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export const modifyTalentPoint = (known: Map<number, number>, talent: TalentData, modifier: 1 | -1): Map<number, number> => {
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if (modifier === 1) {
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return addTalentPoint(known, talent)
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} else {
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return removeTalentPoint(known, talent)
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}
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}
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// TODO
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export function parsePointString(str: string): List<List<number>> {
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const list: Array<number[]> = []
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const trees = str.split('-')
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trees.map((stringForTree, index) => {
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const points = stringForTree.split('').map(a => parseInt(a, 2))
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const points = stringForTree.split('').map(a => parseInt(a, 10))
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list[index] = points
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})
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